A serverside fix for both AA & SH to block the no-recoil hack.
Fyi: The Reborn Patch does this as well for AA servers, by setting sv_recoilemulation to 1.
Ok as you can see from this thread work on this has been ongoing for a long time by many people.
I think at last a reasonable if not good solution to this problem has been developed.
This is still in Beta form but I have been testing it alot and found as many bugs as can, I therefore think that it is now good enough for people to leave on their servers for some more long term testing.
At the moment I have only made an Allied Assault version, expansions will follow in time, but I'm sure you can appretiate because of my job I have very little of this to give to such a project (be patient).
If you use this and notice bugs and or performance issues please let me know here.
What does this do? -
Well nothing! lol If you do not hack you will notice little difference apart from a slight pause at weapon raise, and a message.
However if you use any form of recoil hack (and yes I mean any!) you will find it no longer works.
How the **** does that work? - I thought recoil was undetectable?
Yup it is as the recoil is handled by the client the server has no clue if recoil is being used or not. - so what I did:
1. I forced everyone on the server to have norecoil, to put everyone on a level playing field - to do this I had to completely scrap the default weapons and create custom serverside weapons, these of course have no recoil whatsoever.
2. I implemented a script written by jv_map for a unrelated mod to applie recoil to the weapons, therefore bypassing the recoil system alltogether.
This is all handled by the server 100% so cannot be bypassed.
EDIT*********************************************
jv_map has developed a better version with less conflicts for beta testing.
Please use his instead.