ATTACK_SECONDARY ATTACK_PRIMARY_BUTTON ATTACK_PRIMARY DUCKED_VIEW_IN_WATER VIEW_IN_WATER CHECK_HEIGHT GROUNDENTITY STATE_ACTIVE SOLID_FORWARD FACING_DOWN_SLOPE FACING_UP_SLOPE CAN_STAND CAN_GET_OFF_LADDER_BOTTOM CAN_GET_OFF_LADDER_TOP CAN_CLIMB_DOWN_LADDER CAN_CLIMB_UP_LADDER ON_LADDER AT_TOP_OF_LADDER LOOKING_UP AT_LADDER CAN_PULL CAN_PUSH LOOP_USEOBJECT AT_USEOBJECT FINISHEDUSEANIM TOUCHEDUSEANIM AT_USEANIM TORSO LEGS KNOCKDOWN PAIN_THRESHOLD PAIN_LOCATION PAIN_DIRECTION PAIN_TYPE KILLED HARD_IMPACT MEDIUM_IMPACT FALLING AT_DOOR CAN_FALL LEFT_LEG_HIGH RIGHT_LEG_HIGH SLOPE_45 SLOPE_22 HAS_VELOCITY DOWN_VELOCITY UP_VELOCITY FORWARD_VELOCITY BACKWARD_VELOCITY RIGHT_VELOCITY LEFT_VELOCITY CAN_TURN ACTION_ANIMDONE ANIMDONE_TORSO ANIMDONE_LEGS DO_JUMP_FLIP CROUCH JUMP STRAFE_RIGHT STRAFE_LEFT BACKWARD FORWARD RIGHT LEFT USE RUN MOVEMENT_TYPE POSITION_TYPE EW_WEAPON_IS_ITEM IS_WEAPON_AN_ITEM WEAPONS_HOLSTERED RELOAD HAS_AMMO_IN_CLIP HAS_AMMO MUZZLE_CLEAR BLOCK_DELAY TURRET_TYPE IS_USING_TURRET IS_DRIVER IS_PASSENGER VEHICLE_TYPE IS_USING_VEHICLE IS_WEAPONCLASS_READY_TO_FIRE IS_WEAPONCLASS_ACTIVE IS_NEW_WEAPONCLASS MIN_CHARGE_TIME_MET IS_WEAPON_SEMIAUTO ATTACK_BLOCKED ANY_WEAPON_ACTIVE PUTAWAYOFFHAND PUTAWAYMAIN IS_WEAPON_READY_TO_FIRE_NOSOUND IS_WEAPON_READY_TO_FIRE IS_WEAPON_ACTIVE IS_NEW_WEAPON IMMEDIATE_SWITCH NEW_WEAPON HAS_WEAPON ONGROUND BLOCKEDHEALTH //Movetypes// 1901336 14 behind_nopitch 1901352 10 side_right 1901364 9 side_left 1901376 12 behind_fixed 1901392 4 side 1901400 5 front 1901408 6 behind 1901416 7 topdown 1901424 10 coolobject 1901436 9 useobject 1901448 11 loopuseanim 1901460 7 useanim 1901468 9 climbwall 1901480 4 push 1901488 11 pickupenemy 1901500 9 rope_move 1901512 12 rope_release 1901528 9 rope_grab 1901540 7 hanging 1901548 8 absolute 1901560 13 user_moveanim 1901576 4 legs 1901584 4 user