G'day all.
I have recently returned to mapping and have forgotten more than I care to admit. I'm an old fart so go easy on me. lol
What's the best compiler set-up to do ambient light without it taking forever? I recently tried to compile with the Light set to "final" and twelve hours later it was still compiling. I know it was always a long process but that was years ago with a much slower computer and never twelve bloody hours.
In Radiant I use the "BSP_All" option.
I have made night maps before but can't remember how.
Any help would be appreciated. Thanks
P.S. Sorry if this is posted in the wrong forum.